Tuesday, December 9, 2014

(End) The Winter Collective in Crota's End: The New Raid in Destiny: The Dark Below

The Dark Below expansion for Destiny went live at midnight PST, and my "brother clan" The Winter Collective hopes to be the first group through the new raid, Crota's End, on their PS4s. All times below are in MST. Clan members in this party were:

McKrankyStank
expldngpngn
KillaBlaze (twitch: killablaze92)
LordJebe
Coinstock
Whitewitchdoctor

At about 5:45 AM the group decided to call it quits for the night, having not succeeded in getting everyone across the bridge. The clan will try again later in the day, perhaps with some substitutions in the lineup. They probably won't be the first to finish the new raid, but there's always hard mode. Hopefully I'll get a chance to play it soon as well (though I did take care of some of the new story missions while I was watching). Thank you to The Winter Collective for letting me lurk in your voice chat! 

3:37 AM
The totems won't open if you're not in the center. You can only cross the bridge if you have a sword.

3:23 AM
Bathroom/smoke break! Group pact to not look up anyone else's strategy. But can I take a look? I think I'll save some of the surprise for myself as well.

3:16 AM
A sword appeared, the bridge was fully formed, and somebody needs to hold the sword in order to cross the bridge without dying, and people need to stay on the totems as well, but they're still trying to figure out the logistics of this.

3:08 AM
And they made it! Across a bridge, and into the moon's core. Ascendant materials abound.

"What's Superman's planet? It looks like that."

"It looks like Lord of the Rings."

"We might not even be on the moon anymore. Did we get teleported?"

"My guess is we should not stand on those glowing circles on the ground."

After someone stands on one, the ground shakes and enemies start appearing.

"I think they're like confluxes, we need to guard them."

There are three circles called Annihilator Totems that activate a bridge.

3:02 AM
Hunters are saying Blade Dancer is wonderful so far in the lamp tunnels.

2:40 AM
After another run, only Whitewitchdoctor is alive, and has discovered that they have circled back through the beginning. All the lamps they passed are broken now, so he's moving slowly with the stacked debuff, but there are no more enemies while this is happening.

"Oh my god, we found the first cheese!" someone said.

A few minutes in, someone makes the first "You've woken the Hive!" crack.

Suddenly, there are Hive everywhere, but Whitewitchdoctor has revived a few teammates, and they found the next lit lamp to try.

2:35 AM
The consensus seems to be that the longer you wait at a lamp, the more Thrall come, so the party has decided to move immediately to the next one rather than fighting.

2:23 AM
The party died within seconds, but they soon figured out how to set up the bridge.

After falling down the Hellmouth, you land in a circle of light in a dark cavern. If you move out of the light, you get the Weight of Darkness debuff, which multiplies the longer you stay in the dark, adding new restrictions. Known effects of the debuff so far are:
  • no double jump
  • no running
You have to move together as quickly as possible from pillar of light to pillar of light while fighting Thrall, and eventually Knights.

Saturday, November 8, 2014

Blizzard's Commitment to Better Female Representation

One of the biggest developers in the business, Blizzard, stated its intent to better represent women in its games. Their effort to create more realistic characters starts with Overwatch, a competitive FPS planned for release in 2015. Though images from the website still show them in revealing clothing, employee Chris Metzen said that they have been "trying not to oversexualize the female characters."

This comes after a speech from Blizzard CEO Michael Morhaime, where he condemned the recent attacks on women in gaming known as Gamergate. "Let's take a stand to reject hate and harassment," he said at BlizzCon.

Blizzard Entertainment publishes the games World of Warcraft and the StarCraft franchise and has a revenue of $4.85 billion.

Sunday, November 2, 2014

Building the perfect Destiny playlist

Need a little background music for your video game binge? Here's a playlist of songs about post-apocalyptic wastelands, gun-fighting, light, witches, bounties, and fire. There's also the theme from Pacific Rim, guaranteed to pump you up, and the Mjolnir Mix of the Halo theme as an homage to Bungie's earlier games. The run-time is a little over two hours. If you play longer than that in one sitting (I know I usually do), then use the playlist to start a radio station, or sprinkle your favorites from the list into one of your own playlists.

Good hunting! Now go grind out that strike playlist. 

Sunday, October 26, 2014

Hear Me Out: Destiny Needs Minivans

Pimp My Ride: Destiny Edition
It's a brisk but sunny day, and me and my friends are cruising around the outskirts of the city looking for trouble. We roll up on a group of vandals, slide open the side door, and send out a spray of bullets. Once they're all dead, we pick up our loot and hop back in the car, reclaiming the wastelands that once belonged to our ancestors.

IGN's article about looking into the Halo series for hints about Destiny's future brought up vehicles. Single-rider vehicles, group vehicles, vehicles with machine guns, vehicles with laser beams... Halo had a multitude of vehicles available to roam around with, while in Destiny you can only own and ride the sparrow at will. But wouldn't it be cool if there were group vehicles available to patrol with your friends?

As impractical as it might be to design, I would love to refurbish an old Prius I found wasting away in Old Russia. I guess we'll just have to save that for the Destiny fanfiction.

Thursday, October 16, 2014

Gamer Community's Ownership of a Medium Causes Sexism in Video Game Culture

The most recent batch of sexism toward women in video game culture has become popular enough to be discussed by Forbes and The New Yorker, as well as five articles on Time in two days. But why do some gamers hate women enough to send violent and detailed rape and death threats, harass their families, and drive the women from their homes? I asked Doctor Rosa Mikeal Martey, an associate professor at Colorado State University in the Department of Journalism and Media Communication who researches identity and gender in online social interactions.

Martey explains that "gamer" is a label reclaimed by a community that was once stereotyped as having a low social status and no relationships with women. Like all communities, they also defend their boundaries, so if a woman threatens the gamer community by trying to enter or change it, the community retaliates. In the case of gamers, the threat is handled like a boss fight in a raid, where people team up and strategize how to take her down. 

"The fact that there's a human being who might actually have personal consequences as a result just wasn't part of the thinking in any way, because she became the object, literally the object of their attack," Martey describes. "It was a name and a set of linkages that they were trying to sever in their mind, not a person." 

Martey suggests that the open dialogue between developers and players has created a more solid sense of ownership over the medium than fans of other media have, likely because developers listen to player feedback and make adjustments, especially for online games. In the case of BioWare, enough people voiced their dislike for the ending of Mass Effect 3 that the developer released downloadable content with a new ending. 

But as more people play games, the label of gamer means nothing more than one who plays video games. Now the industry has to cope with and respond to criticism from varying perspectives, as any new form of media has while it adjusted to becoming mainstream. Early adopters of the medium likely struggle to hole onto the old boundaries of their community once they find they are no longer the sole demographic of their medium. Perhaps this is why some gamers are reacting so violently to feminist cultural critique. 

Thursday, October 9, 2014

Kotaku Promises Critical Video Game Coverage Post-Release

Video game journalism is about to read a lot less like corporate advertising. Kotaku editor Stephen Totilo announced today that the gaming news site will shift their focus to reporting on games and gamers long after a video game has been released. This is in contrast to the current and long-held standard in video game journalism of previewing and reviewing games before they come out, then ignoring them once they are released.

Totilo says this change will help their articles seem less like press releases as they begin to write more people-centric stories that cover games once they are actually being played. His reasoning is that addressing the community of players surrounding a game is more important and more interesting than simply covering games before they are released. This is an effort to get out of "a cycle of coverage dictated by public relations firms."

Authenticity is a big theme at Kotaku, where Totilo wrote similarly about the downsides of previewing games in February of 2013, saying that they are "reporters and critics ... trying to find the truth," and that the truth is rarely found in the small preview of a game. An article in 2012 also criticized the cozy relationship between journalists and the developers of the games they write about.

As Kotaku prepares to make video game journalism more journalistic and interactive, they have set up an email address for people to send their story tips and ideas, and made it clear that contribution opportunities are available.

You can find the full article on Kotaku here.

Sunday, September 28, 2014

Destiny: Cryptarch changes coming this week

Bungie will patch the Cryptarch in Destiny on Tuesday so that engrams will only decode at their level or higher. For example, blue/rare engrams will only decode to blue or purple/legendary, and purple engrams will never decode to blue. Rare engrams will also have a higher chance of decoding to legendary. However, Bungie warns in their dev notes that any legendary engrams you find now but wait to decode until after the update will automatically decode into rare, so get them decoded now and look for your legendaries later. 

Daily and weekly challenges will also include more chances for rare and legendary rewards, and ascendant materials now have legendary status.